Make The Way
Concept
Make the fish reach the fisherman’s hook by digging and moving fishes along with water.
Gameplay Mechanics
- 2D Procedural Terrain Generation
- Digging Mechanics
- Obi Fluid
- Obi rope
Gameplay Implementations Brief
2D Procedural Terrain Generation
2D Terrain generation is using Marching square algorithm and Triangulation to generate iso value based terrain in a grid and calculating UV of the texture to assign on the connected grids.
Digging Mechanics
Using World Screen Space to calculate the square position and manipulating iso value of that based on the brush radius results in digging a mesh.
Obi Fluid
Used Obi Fluid Package to make 2D Fluid Simulation which gives out smooth fluif particles movement with physics.
Obi Rope
Used Obi Rope Package to make a string of the fishing line to get dynamic rope effect.