L O A D I N G . . .
Unity

Make The Way

Concept

Make the fish reach the fisherman’s hook by digging and moving fishes along with water.

Gameplay Mechanics

  1. 2D Procedural Terrain Generation
  2. Digging Mechanics
  3. Obi Fluid
  4. Obi rope

Gameplay Implementations Brief

2D Procedural Terrain Generation

2D Terrain generation is using Marching square algorithm and Triangulation to generate iso value based terrain in a grid and calculating UV of the texture to assign on the connected grids.

Digging Mechanics

Using World Screen Space to calculate the square position and manipulating iso value of that based on the brush radius results in digging a mesh.

Obi Fluid

Used Obi Fluid Package to make 2D Fluid Simulation which gives out smooth fluif particles movement with physics.

Obi Rope

Used Obi Rope Package to make a string of the fishing line to get dynamic rope effect.

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