L O A D I N G . . .
Unity

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Concept

Match the Objects on the shelf to clear the space for the cat to jump and save itself from the water rising above

Gameplay Mechanics

  1. Matching Objects
  2. Cat Controller
  3. Spline 
  4. Water Controller
  5. Buoyancy Controller

Gameplay Implementation Brief

Matching Objects

Spawn the Objects on the shelf, Check if all three are of similar objects using the string, select and deselection, moving from one container to another.

Input System

Input System is used to send key events to the subscribers.

Cat Controller

Cat Controller controlling animations, Jumping on shelves etc

Spline

Used to make the cat roam around smoothly when the water starts rising.

Water Controller

Water Rising in constant interval. Used Toon Water shader to get the appealing visual.

Buoyancy Controller

When the water rises to certain level over the objects. the objects drop into the water start floating to make it look realistic.

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