Here is the First Game I created in unity 3D
This is a Zombie Shooter where Zombies are spawned as per Round Number.
eg. if round 4, then 4 zombies are spawned for the round
And the Spawn locations are kept outside the player area as player won’t be able to go out of the map.
Totally there are five locations where the zombies are spawned and they are randomly spawned in these locations.
I have used Nav Mesh for Zombie’s to move to player’s location. This solve the problem of making zombie’s move as player moves.
Used Ray Casting for Shooting to detect the whether the hit object is Zombie or not.
GitHub :
https://github.com/d3stryr/ZombieShooter.git
Good stuff bro